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Oolite wiki legal status
Oolite wiki legal status













The tricky part is that there is only a small chance to ever break the barrier between 'Fugitive' and 'Offender'. Unfortunatly, I didn't and I'm still doing time today in an astromine.īounty - 10%, as long as you're above 50 (= 'Fugitive')īounty / 2 (default), as long as you're below 51 (= 'Offender') I saw a lucrative cargo run offer and figured that (with the status/2 per jump rule) with 120 tons narcotics, I would work off the bounty before I even reached the station (wonderful things, fuel scoops) where they were to be delivered.

oolite wiki legal status

Wackyman465 wrote:What's the formula in anarchies? I'm running it, and once I heard that I would get 2 points bounty for every ton of illegal stuff I launched with.

Read the wiki page or the readMe for full details. Second it offers some new (and usually costly) ways to set your bounty back to 0. It will take much longer to get clean again. This OXP does two (main) things: First it changes the formula that governs the degradation of your legal status (the bounty on your head). This built-in behaviour can be changed by installing Anarchies.oxp. Actually your legal status reflects the currenty bounty on your head, which gets less and less with every jump. After a couple of jumps your record has been cleared and you're clean again. Just don't launch again before you've sold them.Īs mentioned above, your legal status degrades over time. Which means that buying these good somewhere else (or scooping them) and selling them at the main station is a safe behaviour. However, there should one addition be made to what he already wrote: The possession of these goods only affects your legal status if you launch from a main system station.

oolite wiki legal status

And if you kill them, you will get a bounty.Īs Thargoid said, another way of becoming 'Offender' or even 'Fugitive' is to deal with illicit goods (Slaves, Narcotics, Weapons). However it is very likely that an 'Offender', and it is certain that a 'Fugitive' will attack you. It is safe to fly next to a 'Clean' ship. You will have seen, when you targetted other ships (with the Scanner Targetting Enhancement installed), that each of them also carries a legal status.

oolite wiki legal status

Hi kendrone, and first of all welcome to the boards and of course to this great game! To make it go up (to become criminal), launch with illegal substances in your hold or fire on system vessels or stations, or on clean ships when either are around.

oolite wiki legal status

In some cases you can get fined, which brings the count down at the expense of your credit count. It also resets to zero if you use an escape pod, or via certain other OXP-introduced methods. Your record decreases over time anyway (it's stored as a number, which halves at every jump - when it gets down to zero you're clean). If you have illegal substances in your hold when you launch from a station you will also gain a record (usually offender level), although buying/selling won't affect your status (so you can fuel-scoop dodgy stuff ok and dock/sell it, just don't launch with it in your hold).įiring on clean vessels when in the presence of police ships or stations will also earn you a criminal record (that's piracy), although if there's no-one around and you do it unwitnessed then you should be ok. But if you're fugitive, expect police (system) vessels to fire on you. If you're clean, then the police won't bother you, and if you come under attack from an offender/fugitive they will assist you. To answer your question, legal status (either Clean, Offender or Fugitive) shows whether you have a criminal record or not, for doing dodgy things like piracy, attacking vessels/stations without provocation (when someone's around to witness it) or dealing in illegal substances (slaves, narcotics or firearms).













Oolite wiki legal status